Hello, dear player,
We just released another patch that addresses two major subjects:
a. RA (Reactive Armor)
RA effectiveness was reduced from 50% to 30% (-20).
We did it because we turned RA into wind class (free for all), and because we have removed stone restriction for it (not necessary to exchange stones).
We also increased ousters HP by 15%.
RA gets a little lower, HP increases a little, and the game gets a bit more balanced.
Ousters are still strong, it doesn't affect their strength.
2- BLOOD BIBLES
We have updated the blood bibles options.
Instead of multiple bibles, with multiple options, we have now multiple bibles with the same option:
Physical Damage +2, Magical Damage +2, All Attributes +2, All Resistance +3, HP STEAL +1, DEF +5, PRO +5, LUCK +1
Only Hillel gets the option "Translation between races" as follows:
Physical Damage +2, Magical Damage +2, All Attributes +2, All Resistance +3, HP STEAL +1, DEF +5, PRO +5, LUCK +1, Translator
It's a first release and may be changed several times as we try to find the best result.
We believe that this update will change Race War perspective: it matters how many bibles one can get, not only which one of them.
3- GUNNERS RIGIDITY
We have rolled back a controversial update known as "stiffness" or "rigidity" of gunner attack.
We were studying changes to the game, including tank/stirge bug, when we released another update by mistake.
It was a mistake and we have rolled it back.
We want to enjoy this moment to remember that the updates being introduced to the game are, what we believe, the best balance we can find.
They are not supposed to favor one race in detriment to another.
That makes no sense for us.
We manage a game for three races. And even though it's hard to find the best balance, that's what we are trying to achieve.
That's it for now.