 |
|
 |
|
 |
|
 |
|
1. If you know appropriate weapon type, you will receive bonus.
There is appropriate weapon type in each domain level. If you wear appropriate weapon, you will receive 100% of experience value, and if you wear higher weapon than appropriate weapon, you will receive 120% of experience value.
Caution) The lesser the weapon is, the amount of penalty increases and experience value decreases. Wearing weapon as high as possible is the best way.
|
|
Appropriate weapon table |
Category |
Character level |
Grade |
Blade category |
0~9 |
1 |
10~19 |
1 |
Sword category |
20~29 |
2 |
30~39 |
3 |
Soldier category |
40~49 |
4 |
50~59 |
5 |
60~69 |
6 |
70~79 |
7 |
80~89 |
8 |
90~99 |
9 |
100~109 |
10 |
110~119 |
10 |
120~129 |
11 |
130~139 |
11 |
140~149 |
11 |
Heal category |
0~26 |
1 |
27~39 |
2 |
Enchant category |
40~52 |
3 |
53~65 |
4 |
66~78 |
5 |
79~91 |
6 |
92~104 |
7 |
105~117 |
8 |
118~130 |
8 |
131~143 |
9 |
144~150 |
9 |
* Unique items are fixed to 120% |
|
|
2. Higher party experience values as more and more party members are together
If up to six users use the party at the same time, they will get higher experience values than those they can get by hunting alone.
Caution) If skills are not used at the party, such skills will not level up. Therefore, keep using skills.
|
|
Experience value according to number of party members |
Number of party member |
2 |
3 |
4 |
5 |
6 |
Bonus of experience (%) |
110% |
120% |
130% |
140% |
150% |
|
|
|
 |
|
1. Refer the following table since each party member is received apportionment scores according to the weapons each one has.
Caution) In case that pure ability scores become more than 200, the user can receive ability socres only for the weapons he/she has.
|
|
Ability score points by weapons |
Weapon |
STR |
DEX |
INT |
Sword |
8 |
1 |
1 |
Blade |
8 |
1 |
1 |
Gun |
1 |
8 |
1 |
Cross |
1 |
1 |
8 |
Mace |
1 |
1 |
8 |
|
|
2. If there is a party, party experience bonus will be given.
Party members should be within certain range (same screen) to receive bonus.
|
|
Experience value according to the number of party members |
Number of Party members |
2 |
3 |
4 |
5 |
6 |
Bonus of experience (%) |
150% |
195% |
225% |
250% |
270% |
|
|
|
 |
|
1. Let’s use premium service.
If using premium service, lots of benefits will be given. You can enter premium zone and acquire two times more experience value than free service.
|
|
2. Experience value bonus in night / day
Monster becomes weak due to the effect of the sun, but it gets stronger in the night due to the moon and night. Therefore, night-hunting will have more experience value bonus (150%) than day-hunting.
|
|
3. If there is a party, party experience value bonus will be given.
Be sure that party member should be in certain distance (within one screen) to receive the bonus.
|
|
Experience value according to the number of party members |
Number of Party members |
2 |
3 |
4 |
5 |
6 |
Bonus of experience (%) |
150% |
195% |
225% |
250% |
270% |
|
|
4. Use special effect by hours
|
|
|
 |
|
The acquiring condition of rank experience and fame value is to kill monster and other Race members.
The higher the other’s level is, the more experience value you get
|
|
|